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It's Killing Time crack gamehackstudios

7/11/2019

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It's Killing Time Crack Gamehackstudios



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About This Game

Travel the world, meet interesting new people, and assassinate them for money!

"It's Killing Time" is an ultra-violent 140,000-word interactive novel by Eric Bonholtzer, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Earn respect, reputation, and wealth as a hired assassin. You'll be dressed to kill, driving an exotic car with outlandish weapons in the trunk.

But in the glamorous, fast-paced world of murder-for-hire, you can never know who to trust and who's gunning to take you out. Who will betray you? Whom will you betray?

Will you be a spiritual hitman or hitwoman, a ruthless assassin, a total psychopath, or a righteous killer? The choice is yours. b4d347fde0



Title: It's Killing Time
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 27 Jun, 2015



English



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I rate the game It's Killing Time 3\/5. It's okay i guess. Mediocre. I can only barely recommend this game and mostly only because it's fairly cheap.

This is another one of those choose-your-own-adventure type text-based games in the same basic style (but not of the same quality) as Choice of Robots, Choice of Alexandria or Champion of the Gods. It features the same huge flaw; the inability to simply turn the page back to a previous choice or a previous page.

I have to admit though, on my first play through I was very impressed with this game. It's campy and silly and purposefully cliched in many of the right ways. The descriptions are good and visceral but the writing style never takes itself seriously as it is continually heavy-handed. In a way, this is a very well-done parody of those dime-a-dozen thriller novels featuring assassins and murder-for-hire secret organizations and so forth. The choices seem interesting and it feels as though each choice may be very important and could potentially lead to a very different conclusion. Unfortunately any sense of choice this game provides is largely an illusion.

I started to see some serious draw-backs to this game during my second and third times through. Some choices seem to have fairly arbitrary results and all choices ultimately lead you either to the exact same death paragraph or the exact same final battle encounter. Some paragraphs are swapped in or out in favor of others depending on how evil your character is or depending on which side characters you've chosen to support along the way but the story is, very unfortunately, largely the same no matter what you do, unless you act extremely stupidly and manage to die before the story's end.

Worse still, despite the initially compelling sense of danger this game provides, this game is actually extremely forgiving, particularly given its subject matter. Situations in which you should instantly die merely cause you to be wounded and you will usually have the opportunity to get healed before the next chapter. Once, I literally played through the game trying to get my character killed and didn't manage it until well into the second half of this game's story, mostly because I refused to allow him to get healed whenever the opportunity to do so presented itself.

From the standpoint of being challenged to find the right path to a successful ending of some kind, this game practically plays itself and worst of all, you get pretty much the same ending (only with different moral overtones) no matter what choices you make. There is a single juncture at which you can either choose to end the game or continue but that is almost the only real decision that really seems to matter so far as changing the story's ultimate ending. The potential have the amazing experience of peering into a myriad of radically altered versions of the future, each based on your different potential choices, a trait which should ideally be common to all choose-your-own-adventure type games\/stories, is largely ignored here.

There is no way, for example, to choose to side with the story's antagonists. There is no way to try to escape the confines of the story's plot and lead a life that is irrelevant to being an assassin (you can't drop everything and become a used car salesman instead). There is no way to simply\u2665\u2665\u2665\u2665\u2665\u2665around and do nothing until you get killed. The game forces you to go on airplane flights, to take certain missions, to go to Miami. Even if you fail all your early assassination missions, the game's final confrontation will still happen where it always does. No matter what skills you emphasize along the way, if you win, the villain will still be brought down in a very similar way (during a kung fu fight). This game offers few true choices. Playing it more than once merely kills your time.. Absolutely fantastic game! From the second I started playing I was hooked. The writing is great, the pacing is terrific and the detail is engrossing. I\u2019ve always enjoyed Choice of Games and I\u2019m really happy that there\u2019s finally an assassin COG. There are a ton of options and different ways to play through the game, which I first got on my phone. I've now played it a second and third time. I keep discovering more and more. I like how you can really choose to be the kind of assassin you want to be. Definitely recommended.. I rate the game It's Killing Time 3/5. It's okay i guess. Mediocre. I can only barely recommend this game and mostly only because it's fairly cheap.

This is another one of those choose-your-own-adventure type text-based games in the same basic style (but not of the same quality) as Choice of Robots, Choice of Alexandria or Champion of the Gods. It features the same huge flaw; the inability to simply turn the page back to a previous choice or a previous page.

I have to admit though, on my first play through I was very impressed with this game. It's campy and silly and purposefully cliched in many of the right ways. The descriptions are good and visceral but the writing style never takes itself seriously as it is continually heavy-handed. In a way, this is a very well-done parody of those dime-a-dozen thriller novels featuring assassins and murder-for-hire secret organizations and so forth. The choices seem interesting and it feels as though each choice may be very important and could potentially lead to a very different conclusion. Unfortunately any sense of choice this game provides is largely an illusion.

I started to see some serious draw-backs to this game during my second and third times through. Some choices seem to have fairly arbitrary results and all choices ultimately lead you either to the exact same death paragraph or the exact same final battle encounter. Some paragraphs are swapped in or out in favor of others depending on how evil your character is or depending on which side characters you've chosen to support along the way but the story is, very unfortunately, largely the same no matter what you do, unless you act extremely stupidly and manage to die before the story's end.

Worse still, despite the initially compelling sense of danger this game provides, this game is actually extremely forgiving, particularly given its subject matter. Situations in which you should instantly die merely cause you to be wounded and you will usually have the opportunity to get healed before the next chapter. Once, I literally played through the game trying to get my character killed and didn't manage it until well into the second half of this game's story, mostly because I refused to allow him to get healed whenever the opportunity to do so presented itself.

From the standpoint of being challenged to find the right path to a successful ending of some kind, this game practically plays itself and worst of all, you get pretty much the same ending (only with different moral overtones) no matter what choices you make. There is a single juncture at which you can either choose to end the game or continue but that is almost the only real decision that really seems to matter so far as changing the story's ultimate ending. The potential have the amazing experience of peering into a myriad of radically altered versions of the future, each based on your different potential choices, a trait which should ideally be common to all choose-your-own-adventure type games/stories, is largely ignored here.

There is no way, for example, to choose to side with the story's antagonists. There is no way to try to escape the confines of the story's plot and lead a life that is irrelevant to being an assassin (you can't drop everything and become a used car salesman instead). There is no way to simply♥♥♥♥♥♥around and do nothing until you get killed. The game forces you to go on airplane flights, to take certain missions, to go to Miami. Even if you fail all your early assassination missions, the game's final confrontation will still happen where it always does. No matter what skills you emphasize along the way, if you win, the villain will still be brought down in a very similar way (during a kung fu fight). This game offers few true choices. Playing it more than once merely kills your time.. I wasn't expecting much from 'It's Killing Time' due to the 'Mixed' review score, but I picked it up in a mini-bundle from 'Choice of Games,' a publisher who I really like. I've played maybe a dozen or so of the 'Choose Your Own Adventure' games and really like them. I've mostly gravitated towards the highly reviewed ones though, so when I decided to play this one I expected to 'kill' some 'time' and that's about it.

Wrong! I really enjoyed 'It's Killing Time' actually. I played through twice, once as a 'good' guy and once as a 'bad' guy. You play as a contract killer embroiled in a deadly conspiracy of murder and deception, all the while trying to maintain a successful dossier of contracts. The thing I liked most about this 'game' was that I was not being punished because I did not stack the correct 'talent.' You can be deadly, cunning, or intelligent and it will serve you well and not gate you off from succeeding.

Many of the CYOA games have a point in the game where you were supposed to have built up a specific attribute that will be used at a crucial point in the story and if you didn't randomly choose the right one you fail. It's essentially the death of the 'choice' aspect of the story which defeats the purpose. IKA instead allows you to role-play the character YOU want and makes it rewarding by using your chosen skills to solve the problems that come your way. Thanks!

As for the story itself I won't spoil anything but it's a fairly straightforward tale of espionage including some nice surprises and a decent twist. What the story does certainly attempt (and succeed) at doing is making you feel cool. The descriptions of your daring exploits are well-written and have an eye towards flair and drama (NOT gritty realism) that make you feel awesome (John Wick-esque). Overall this was one of my favorite CYOA games and one I highly recommend. It's meant to be over-the-top and implausible but it works and is a fun ride.. Brilliant game. I'm an avid reader, and i greatly enjoyed this game. must buy at this cheap price.. I wasn't expecting much from 'It's Killing Time' due to the 'Mixed' review score, but I picked it up in a mini-bundle from 'Choice of Games,' a publisher who I really like. I've played maybe a dozen or so of the 'Choose Your Own Adventure' games and really like them. I've mostly gravitated towards the highly reviewed ones though, so when I decided to play this one I expected to 'kill' some 'time' and that's about it.

Wrong! I really enjoyed 'It's Killing Time' actually. I played through twice, once as a 'good' guy and once as a 'bad' guy. You play as a contract killer embroiled in a deadly conspiracy of murder and deception, all the while trying to maintain a successful dossier of contracts. The thing I liked most about this 'game' was that I was not being punished because I did not stack the correct 'talent.' You can be deadly, cunning, or intelligent and it will serve you well and not gate you off from succeeding.

Many of the CYOA games have a point in the game where you were supposed to have built up a specific attribute that will be used at a crucial point in the story and if you didn't randomly choose the right one you fail. It's essentially the death of the 'choice' aspect of the story which defeats the purpose. IKA instead allows you to role-play the character YOU want and makes it rewarding by using your chosen skills to solve the problems that come your way. Thanks!

As for the story itself I won't spoil anything but it's a fairly straightforward tale of espionage including some nice surprises and a decent twist. What the story does certainly attempt (and succeed) at doing is making you feel cool. The descriptions of your daring exploits are well-written and have an eye towards flair and drama (NOT gritty realism) that make you feel awesome (John Wick-esque). Overall this was one of my favorite CYOA games and one I highly recommend. It's meant to be over-the-top and implausible but it works and is a fun ride.. its good
. This game is bad yo. Choice of Games usually runs from OK to Pretty Damn Good, and this was...I wanna say, embarrassingly bad?


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